01

Art & visual storytelling

I sketch and sculpt from imagination. That instinct carries directly into how I think about UI hierarchy and the emotional texture of an interface — what your eye lands on first, and why.

02

Music & pacing

Listening across genres tunes a sense of rhythm. It shows up in how I think about transitions, feedback, and the cadence of an interaction.

03

Programming & problem-solving

I'm fascinated by the logic behind how things work — the path from idea on paper to a running system. It's what keeps me building, from small utilities to AI-powered apps.

04

Games & interactive systems

Games are systems of mechanics, feedback, and progression. The way they balance difficulty and agency is the same systems-thinking I apply when designing software.

05

Travel & culture

Each trip is a chance to see how other people solve everyday problems. That perspective shows up later when I build for users very different from myself.

06

Food

The most direct way I experience a place and the people in it. Best paired with travel and good company.

07

Reading & writing

I read widely — fiction, essays, engineering writeups — and write to make sense of what I read. The habit feeds back into the work: clearer docs, sharper design notes, and fewer half-formed ideas slipping into code.

A few snapshots
Painterly close-up of an eye, illustration Art
Stylized illustration of a person listening to music Music
In-game scene from a fantasy game Games
A spread of food and drinks Food
Beyond software

Curious about how this shows up in the work?

Most of what I'm proud of came from somewhere outside software first.