The threads outside work that quietly shape how I build.
Visual design, systems thinking, emotion, and culture. None of these are separate from how I write software.
Art & visual storytelling
I sketch and sculpt from imagination. That instinct carries directly into how I think about UI hierarchy and the emotional texture of an interface — what your eye lands on first, and why.
Music & pacing
Listening across genres tunes a sense of rhythm. It shows up in how I think about transitions, feedback, and the cadence of an interaction.
Programming & problem-solving
I'm fascinated by the logic behind how things work — the path from idea on paper to a running system. It's what keeps me building, from small utilities to AI-powered apps.
Games & interactive systems
Games are systems of mechanics, feedback, and progression. The way they balance difficulty and agency is the same systems-thinking I apply when designing software.
Travel & culture
Each trip is a chance to see how other people solve everyday problems. That perspective shows up later when I build for users very different from myself.
Food
The most direct way I experience a place and the people in it. Best paired with travel and good company.
Reading & writing
I read widely — fiction, essays, engineering writeups — and write to make sense of what I read. The habit feeds back into the work: clearer docs, sharper design notes, and fewer half-formed ideas slipping into code.
Art
Music
Games
Food
Curious about how this shows up in the work?
Most of what I'm proud of came from somewhere outside software first.